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Stylized Spectral Lamp

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This project showcases a stylized Asian lamp, created as part of my learning process in Maya. The main goal was to familiarize myself with 3D modeling tools and techniques while exploring a specific artistic style.
The high-poly model was sculpted in ZBrush, allowing me to add intricate details before moving on to the texturing phase. I then used Substance Painter to create hand-painted textures, giving the lamp a more artisanal and expressive look.
For the scene composition, I integrated some old candle models from a previous project, adding realism and a warm atmosphere. To enhance the mystical ambiance, I also incorporated spectral VFX, reinforcing the enigmatic and immersive feel of the scene.

Project Goal: Learn how to use Maya for modeling, refine my workflow between ZBrush and Substance Painter, and experiment with scene composition using pre-existing assets and visual effects.

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Unlit 

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Wireframe

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